Ace Combat |
I extracted the levels, models, and sounds from the PlayStation game Ace Combat 3: Electrosphere (and discovered two unused levels by the way). I’m still working on Ace Combat 2 () and Air Combat ().
This is where I gather my stuff:
AC3 levels and models – all models and textures from Ace Combat 3, converted to VRML/Bitmap, with Lean Viewer
unpack_AC3 and unpack_AC2 (public domain; source code) – extract the archives of Ace Combat 2 and Ace Combat 3
unpack_AC2.exe
in one folder with ACE2.DAT
(for the demo, rename D.T
to ACE2.DAT
) and rununpack_AC3.exe
in one folder with ACE.BPB
& ACE.BPH
and rununpack_ULZ (public domain) – extracts the compression of Ace Combat 3, Ace Combat 5, and Time Crisis
unpack_ULZ <in file> <out file>
You can always reach me at krishty@krishty.com.
The German game developers forum ZFX is my home, and I document my data analysis in Extracting Ace Combat. The thread starts in German, but we quickly switched to English when international readers joined.
USEA Today is the blog of DragonSpikeXIII, head of Team Nemo, who translated the Ace Combat 3 from Japanese to English. Anything concerning AC3 can be found there.
RauuruKun on DeviantArt uses my Lean Viewer to draw fantastic wallpapers.
Ostrich used my extracted Ace Combat 2 data to remake the Death Rave 2000 skin for Ace Combat 7 (side-by-side).
Runway 25 Productions recorded some astonishing VR footage using the extracted Ace Combat 3 models.
RythusOmega is a hardcore fan and his Twitter is full of images and important facts. He made an amazing catalog of all planes using my Lean Viewer.
Team Nemo documented their work on ROMhacking.net. The first tools for extracting AC3’s archives have appeared there.
Ace Combat 3 - hack and translation wiki is maintained by modder Infrid to gather knowledge on AC3’s internals.
Snapshots I have gathered over the years (newest first):