cursor position was not stored when leaving and re-entering UI (e.g. inventory)
windowed mode now opens centered on the primary screen
windowed mode constantly losing mouse focus
more random errors I forgot about
Improvements:
intro video is now always skipped
config and savegames are now written to %APPDATA%\s.t.a.l.k.e.r. - shadow of chernobyl instead of C:\s.t.a.l.k.e.r. - shadow of chernobyl (fixes countless problems with missing C: drives)
improved shadow map resolution from 1536² to 8192²; moved level of detail farther away
lighting is now sRGB-correct
updated DirectX from April 2006 to August 2007 (for DirectPlay 8) and to June 2010 (for D3DX9)
Various snapshots I have taken of my experiments (newest first). For more details, read this thread.
daytime, bloom, and dusk after making the rendering sRGB-correctapplying sRGB only to the world rending, not to post processingdaytime and bloom before making the rendering sRGB-correctjust playing with r2_ls_bloom_thresholdthis button was a LIE (but it’s fixed now)how the game’s DLLs depend on each other (details; it’s simplified now)the game’s Visual C++ solutionthe Russian build handles the game file encryption differentlythe A* algorithm for the AI’s navigation is the most confusing C++ template I’ve ever seen me failing at implementing supersample antialiasingplaying my own build for the first timecompiling S.T.A.L.K.E.R. is hard work for my machine (it takes almost ten minutes)starting a debug version of the game for the first time (notice the clock in the lower-left corner!)