Steve HuntWe’re gonna open up the campaign side so you can remove the scripted story events and setup your own open ended campaign.
Changing skins and terrain would be a massive job, I doubt that’ll happen.
Perhaps you could drop a few hints as to how it’s constructed. E.g., perhaps whether it’s just a default binary file with the files mapped to filenames somehow, or whether it’s a compound file (which would be very nice) and then let us see if we could work it out from there.
Then we make the utilities that extract/change the skins/data, etc, and at the same time it is made very clear that a) you cannot guarentee (sp?) how the game will function after these changes, and b) they are completely unsupported.
That way you help the community, and much more interest is put into the game and you don’t have to spend loads of time doing anything.
I mean (I think I’m getting carried away here, but I’ll carry on regardless) you must have to compile to .dat from something, e.g. a directory of the files, so it can’t be THAT hard to do. Granted it won’t be user friendly, but we could always make a front end.