For the want of something better to do, I’m going to try and expand our knowledge of TAW by investigating the relationship between the .3
and .ssd
files. My current understanding is that ss
stand for Supershape
and describes how clusters of objects interact.
In order to do this I’m going to concentrate on Luxor airport as this is where the takeoff training mission in TAW is based. In this way, any effects seen by hex editing should be easily seen by driving around the airbase in the F22. At the same time we’ll hopefully gain extra experience of how the .3 files work to add to the experience gained in the tents
thread.
So, based on how the files are loaded into TAW at the start of the game and looking at .3 directory it seems that the following .3
files are associated with the ss
file luxor.ssd. There are probably more but this is a start.
fireh180.3 kha1h_90.3 kha2ha90.3 li2_luxo.3 lux_c90.3 lux_c180.3 lux_con.3 lux_h_90.3 lux_r_90.3 lux_radr.3 lux_t90.3 lux_t180.3 rwyend02.3 rwyend20.3 taxi_lux.3 tluxor.3
As Polak points out here:
http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&Number=706591&page=1&fpart=2#Post2121007
there is some regularity in the luxor.ssd file which may indicate the position and orientation of each object on the airbase.
Anyway, if anybody else is interested, then they are welcome to join in. Just treat it as one big Sudoku puzzle. 🙂