TFXplorer |
A flight simulator that I’m developing with bored from the Air Dominance Discord.
It aims to be a clone of F‑22 Total Air War (), but it is also compatible with its predecessors F‑22: Air Dominance Fighter (), EF2000 (), and TFX ().
We ported TAW’s aerodynamics & flight controls to TFXplorer and improved them:
HUD overhaul:
Sound effects & Bitchin’ Betty:
Animated MFDs:
Realistic landing gear:
Graphics is built natively on Direct3D 9 and features a vastly improved experience over the original games.
The simulation can be run either in full-screen or in windowed mode.
| Alt + ⏎ | toggle full-screen/windowed mode |
All TAW gameplay features are also available in EF2000 mode, just with EF2000’s graphics.
Enable SmartView via F12. It allows to inspect every unit in the current level.
| F12 | switch to next unit |
| ⏎ (only if playable) | take control |
In explorer mode, you can inspect the terrain freely without gameplay or physics restrictions. It is accessed via Shift + Q; X.
| left mouse button | move forward |
| Shift + S | cycle the time of day |
| N | toggle night vision (only at night) |
| F1 | toggle wireframe rendering |
| F2 | take a screenshot and save it as a bitmap with a reconnaissance-like look |
| F3 | switch from Glide to Direct3D and vice versa (only important for developers) |
| F4 | toggle target names |
| F5 | back to in-game mode |
| repeat S or X | increase or decrease range of sight |
| Num 8 | glide north |
| Num 2 | glide south |
| Num 4 | glide west |
| Num 6 | glide east |
| Num 5 | glide up |
| Ctrl + Num 5 | glide down |
Various snapshots I have taken during development (newest first).
pal_dark color palette.
focuswindow. So the renderer had to serve two masters.
0093 opcode disabled.
COLLISION_BOXES in supershapes.
004B shape opcode causes incorrect scale of sprites.
0086 and 008D opcodes enables rendering of all control surfaces.
did.dat instead of extracted files.
0076 disabled / with 007B disabled.