Krishty’s Articles
- Poisson 2D Triangulation in Linear Time and Memory
- Generating a triangle mesh from Blue Noise.
- Ace Combat 3: A Glimpse of Source Code
- Spotting function names in the game’s cutscenes.
- Ace Combat 3: Skies
- Light reading on how the game stores its sky and clouds.
- Namco’s PS-Y Compression
- Or: How to reverse engineer a 90s compression algorithm?
- How to Use Notepad++ in Git
- Don’t like Vim? Git can be configured to use Notepad++ instead!
- Infogrames E3 1998 Press Kit
- Artwork and pre-release info on DID’s flight simulations.
- How to Optimize a Git Repo
- If you wonder why your git repositories are so fat.
- A Look at Build Systems (2): Ninja
- A collection of Ninja’s strengths and weaknesses.
- Namco’s 1999 Press Kit (1)
Namco’s 1999 Press Kit (2): Ace Combat 3
Namco’s 1999 Press Kit (3): More Games
- Me looking through screenshots and artwork for old PlayStation games.
- A Look at Build Systems (1): Make
- A collection of Make’s strengths and weaknesses.
- (Ab)Using Ninja: Configurations
- How to compensate for Ninja’s lack of if/else statements.